![]() Students will animate characters such as a little red astronaut, a large sleepy bear and a noble fantasy knight. The principles we will be learning include squash and stretch, anticipation, exaggeration and timing. Students will be given pre-made, rigged 3D models and learn how to apply the principles of 3D animation to breathe life into the characters. Once students are familiar with Blender, we will move to 3D animation. Students will start the course by learning the basics of Blender, which will include object creation, basic modeling, navigation, lighting and rendering. ![]() 3D animation is the art of taking 3D models and giving them motion. In this class, students will learn how to bring computer and video game characters to life with 3D Animation using Blender, a free and open-source software. ![]() go to MGTA site for more information (link below). Note the time listed here is an estimate. This spring, the George Mason Game and Technology Academy will be offering a new Virtual Academy course! The class will take place on Saturdays and will begin February 13th and go to March 27th. ![]()
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